Mini Games + Covid Times
Development on a large quantity of my projects has slowed substantially, this is largely due to lack of motivation to work on them over the past couple months. To fix this bit of a mental block, I plan on releasing a few mini/quick games I am going to development
Updates Soon
Some of you may have noticed a bit of a hiatus here on the blog, but I am here to let you know I will have some updates soon! A few features are in the works and being fleshed out, which hopefully can be revealed in the near future.Stay

Quest System Start
I have been a little slow with this latest update so thought I would drop in and share a short GIF of the quest system where I can drop in a bunch of custom quests and have them displayed in the UI.I need to work on not attacking when

Morning AI Programming
This morning I decided it was a good time to start work on the state based AI system we will be using in CUT. The approach as a whole is an extremely common way to do AI in game, and it will give me a good amount of flexibility later

New Grass + NavMesh AI
Today I have a new grass shader to show off, along with the start of the NavMesh based AI. The performance on the AI is already substantially better than it was before.Using a geometry shader for the grass has also greatly improved performance over my previous attempts where I