
We Have Movement
Yes it is time, I am back with another update on CUT after many long months, or was it years? Being at home, ALL THE TIME, really didn't help with my motivation to work on the game. So I finally got back around to pumping some work into it!I
Mini Games + Covid Times
Development on a large quantity of my projects has slowed substantially, this is largely due to lack of motivation to work on them over the past couple months. To fix this bit of a mental block, I plan on releasing a few mini/quick games I am going to development
Updates Soon
Some of you may have noticed a bit of a hiatus here on the blog, but I am here to let you know I will have some updates soon! A few features are in the works and being fleshed out, which hopefully can be revealed in the near future.Stay

Quest System Start
I have been a little slow with this latest update so thought I would drop in and share a short GIF of the quest system where I can drop in a bunch of custom quests and have them displayed in the UI.I need to work on not attacking when

Morning AI Programming
This morning I decided it was a good time to start work on the state based AI system we will be using in CUT. The approach as a whole is an extremely common way to do AI in game, and it will give me a good amount of flexibility later