New Grass + NavMesh AI

Today I have a new grass shader to show off, along with the start of the NavMesh based AI. The performance on the AI is already substantially better than it was before.Using a geometry shader for the grass has also greatly improved performance over my previous attempts where I

Starting To Look Good

Here with a quick update on how the game is looking, did a lot of adjustments on lighting and the sizing of the trees.Now that's starting to look a little more like a forest. #unity3d #indiedev #indiegame #gamedevelopment pic.twitter.com/KYb7ng9Ytx— Greg Froning (@GregFroning) May

Attacking Has Arrived

Got around to implementing the start of the attacking system, this is just a start but we have a few things so far: Multiple attack animations Varied attack damage Multiple attack sounds As you can see it still needs quite a bit of polish, but it is a good start!