Here with a quick update on how the game is looking, did a lot of adjustments on lighting and the sizing of the trees.Now that's starting to look a little more like a forest. #unity3d #indiedev #indiegame #gamedevelopment pic.twitter.com/KYb7ng9Ytx— Greg Froning (@GregFroning) May
For todays update we have quite a few changes, but good ones and a lot of things that are a good start. (AI is a perfect example) Skeleton Models Imported and Setup Started Wandering AI (Currently janky) Added In Low Poly Clouds Adjusted Animation/Bones Skeleton Rigged Simple Animations Attached
Got around to implementing the start of the attacking system, this is just a start but we have a few things so far: Multiple attack animations Varied attack damage Multiple attack sounds As you can see it still needs quite a bit of polish, but it is a good start!
We finally made it to the point of having a main character and even rigged it with bones, and dropped in some animations!Running animation and sword/shield placementThis gives me a good spot to really start putting in some of the games systems, and the first one I started
Making some more progress on the overall look of the game, here are some changes at this current stage: Trees updated to look more low poly style Water Added (Along with a shader) Terrain Changes (low poly now) Different temporary skybox (default unity, working on a new one to match