We Have Movement

Yes it is time, I am back with another update on CUT after many long months, or was it years?  Being at home, ALL THE TIME, really didn't help with my motivation to work on the game. So I finally got back around to pumping some work into it!I

Quest System Start

I have been a little slow with this latest update so thought I would drop in and share a short GIF of the quest system where I can drop in a bunch of custom quests and have them displayed in the UI.I need to work on not attacking when

New Grass + NavMesh AI

Today I have a new grass shader to show off, along with the start of the NavMesh based AI. The performance on the AI is already substantially better than it was before.Using a geometry shader for the grass has also greatly improved performance over my previous attempts where I