Some of you may have noticed a bit of a hiatus here on the blog, but I am here to let you know I will have some updates soon! A few features are in the works and being fleshed out, which hopefully can be revealed in the near future.Stay
This morning I decided it was a good time to start work on the state based AI system we will be using in CUT. The approach as a whole is an extremely common way to do AI in game, and it will give me a good amount of flexibility later
For todays update we have quite a few changes, but good ones and a lot of things that are a good start. (AI is a perfect example) Skeleton Models Imported and Setup Started Wandering AI (Currently janky) Added In Low Poly Clouds Adjusted Animation/Bones Skeleton Rigged Simple Animations Attached
I thought I would drop by and share some progress on a project I have been working on along side my other ones. The idea is for it to turn into a small engine to create some story based action games. Currently I am developing in Unity and have movement,
Thought I would drop in today with a quick teaser of what is currently under development on Creepy Uncle Timmy! Today I am working more on the boat that will take you to the final story section of the game. This area will be called "The Woods Of The Wild"