This morning I decided it was a good time to start work on the state based AI system we will be using in CUT. The approach as a whole is an extremely common way to do AI in game, and it will give me a good amount of flexibility later
For todays update we have quite a few changes, but good ones and a lot of things that are a good start. (AI is a perfect example) Skeleton Models Imported and Setup Started Wandering AI (Currently janky) Added In Low Poly Clouds Adjusted Animation/Bones Skeleton Rigged Simple Animations Attached
I thought I would drop by and share some progress on a project I have been working on along side my other ones. The idea is for it to turn into a small engine to create some story based action games. Currently I am developing in Unity and have movement,
Thought I would drop in today with a quick teaser of what is currently under development on Creepy Uncle Timmy! Today I am working more on the boat that will take you to the final story section of the game. This area will be called "The Woods Of The Wild"
It has been quite a bit since I posted an update here on the blog, the good news is I am still hard at work on the game. The bad news is, updates will be a little slower as I work on getting it ready for release by December this